Host your next event inside a world.
Bring a 3D world, invite your audience with one link, and run it live. Nothing to install, and no gaming PC on the other side.
Three steps to an open door.
Step 1: Choose the world.
Start from a ready-made world in the Passage catalog, or bring one your team built in a real-time 3D engine.
Step 2: Set the door.
Public, invite-only or wallet-gated. Pick the date, the capacity and the people who run the room.
Step 3: Open it live.
Share one link. Guests walk in from any modern browser, on a laptop or a phone, while your team moderates from the dashboard.
One platform, every kind of night.
The same world and the same link work for a launch, a lecture or a concert.
For brands that create, not just post.
A world is a campaign people spend time in. Build it once with the tools your studio already uses, and every launch, premiere or community night after that has a place to happen.
Unreal Engine builds today. Passage is built to be engine-agnostic.
- Bring your own build
- Upload what your studio exports from its real-time engine. Passage hosts it and streams it.
- Rendered in the cloud
- Cloud GPUs draw the world. Each guest needs a browser, not a gaming PC.
- Yours to keep or share
- Keep a world for your own events, or publish it to the free catalog for anyone to launch.
- Ownership when it matters
- Wallet-gated rooms for holders, and plans you can pay in PASG at a discount.
Tonight
Album listening night
- Guests inside184 of 200
- Waiting at the door12
- Operators on shift3
Run the room from one deck.
Everything behind the door lives in the dashboard: who gets in, who keeps order, and how the night went.
- Invitations, entry rules and live capacity
- Operators and moderation permissions
- Mute, remove and guide guests in real time
- Sessions, attendance and how the night went
Open the door with one link.
Pick a world, choose who can enter, and go live when you are ready.